Stellar Drift now increases 's damage by 50% (was 60%). If it is more than 60 yds from the Demon Hunter, it despawns. When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter.When Demon Spikes is activated and a Demon Spikes buff is already present, the values of the two buffs are now correctly averaged.You heal for 20% of all damage you deal to enemies with Frailty. ![]() Spirit Bomb redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment.Soul Cleave now costs 25 to 50 Pain (was 30 to 60), and now heals for 6.6 times Attack Power per 25 Pain spent.Lesser Soul Fragment generation from Shear has been increased by 10%.Last Resort will not absorb a killing blow of more than 200% of the player's maximum health.periodic damage increased by an additional 22%. ![]()
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